While there has been great success in the past with another studio handling a Bethesda IP, we can't keep going on about ...
Todd Howard says an Elder Scrolls TV adaptation isn’t ruled out, but Fallout was the better fit. Here’s why Bethesda’s hit ...
Ultimately, Kuhlmann reckons "the main problem with Starfield is it didn't fully cohere as a game," which I could definitely ...
The team behind one of the most famous Fallout 3 and New Vegas mods has confirmed it won't be "pursuing" an adaptation for ...
If Bethesda kept Kurt Kuhlmann in charge of The Elder Scrolls 6, gamers could have eventually gotten one of the darkest games ...
A massive fan-led expansion, 'Fallout Legends,' has launched on Nexus Mods after a decade of work, merging lore from the ...
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Dark Souls lore the world hides from you
The world of Dark Souls hides lore most players will never see. When you step outside the boundaries and look at unused geometry, collision data, and hidden angles, there's so much to uncover. In this ...
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It's nameless for a reason | Elden Ring lore
The Lore of Elden Ring is infamously complicated. But did anyone else feel particularly confused by the iconic, yet nameless tower beneath the Scadutree? Well, we did too, so we've dived into ...
Instead, Kurt Kuhlmann says the studio changed direction, giving players Fallout 76 and Starfield before the highly anticipated fantasy RPG.
Kurt Kuhlmann reveals how a broken promise from Todd Howard and the changes at Bethesda affected The Elder Scrolls 6.
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