When working in Substance Painter, I like to set up my objects so that they are assigned with separate texture sets. When each object is assigned it’s own texture set, you can easily show/hide the ...
This post was written by Pierre Bosset and originally appeared on the Adobe blog on October 16, 2025. Behind this striking visual identity is a small studio, Sandfall Interactive, which relied on a ...
Yebis 2, the post-processing middleware from Silicon Studio is to be integrated into all of Allegorithmic’s Substance texturing products, as part of a new deal between the two toolmakers. Yebis 2 will ...
This morning Adobe acquired Allegorithmic, the makers of the application family called Substance. With this buy, Adobe just became a big name in 3D textures and material creation in both video game ...
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